HUD

By Rmxp

HUD

A HUD is a couple of message boxes that show you your Health, Sp etc..

Here is the script! Insert in a new section above main called ‘HUD’

class Scene_Map

alias raz_hud_main main
alias raz_hud_update update

def main
@size = $game_party.actors.size
raz_hud_main
@hud_window.dispose
@hud_dummy[0].dispose
@hud_dummy[1].dispose
@hud_dummy[2].dispose
@hud_dummy[3].dispose
end

def update
if @size != $game_party.actors.size
@hud_window.refresh
show_window
end
if @hud == true
else
main_window
end

@hud_window.update
raz_hud_update
end

def show_window
@size = $game_party.actors.size
if $game_party.actors[0] == nil
@hud_dummy[0].visible = false
else
@hud_dummy[0].visible = true
end

if $game_party.actors[1] == nil
@hud_dummy[1].visible = false
else
@hud_dummy[1].visible = true
end

if $game_party.actors[2] == nil
@hud_dummy[2].visible = false
else
@hud_dummy[2].visible = true
end

if $game_party.actors[3] == nil
@hud_dummy[3].visible = false
else
@hud_dummy[3].visible = true
end
end

def main_window
@opacity = 200
@hud_dummy = []
@hud_dummy[0] = Window_Base.new(0, 372,160, 108)
@hud_dummy[1] = Window_Base.new(160, 372,160, 108)
@hud_dummy[2] = Window_Base.new(320, 372,160, 108)
@hud_dummy[3] = Window_Base.new(480, 372,160, 108)
@hud_dummy[0].opacity = @opacity
@hud_dummy[1].opacity = @opacity
@hud_dummy[2].opacity = @opacity
@hud_dummy[3].opacity = @opacity
@hud_window = Window_HUD.new
if $game_party.actors[0] == nil
@hud_dummy[0].visible = false
else
@hud_dummy[0].visible = true
end

if $game_party.actors[1] == nil
@hud_dummy[1].visible = false
else
@hud_dummy[1].visible = true
end

if $game_party.actors[2] == nil
@hud_dummy[2].visible = false
else
@hud_dummy[2].visible = true
end

if $game_party.actors[3] == nil
@hud_dummy[3].visible = false
else
@hud_dummy[3].visible = true
end
@hud = true
end

def turn_hud_off
for i in 0…$game_party.actors.size
@hud_window.visible, @hud_dummy[i].visible = false, false
end
return
end

def turn_hud_on
for i in 0…$game_party.actors.size
@hud_window.visible, @hud_dummy[i].visible = true, true
end
return
end

end

class Window_HUD < Window_Base
def initialize
super(0, 0, 800, 600)
self.contents = Bitmap.new(width – 32, height – 32)
self.opacity = 0
unless $game_party.actors[0] == nil
@old_hp1 = $game_party.actors[0].hp
@old_sp1 = $game_party.actors[0].sp
@old_exp1 = $game_party.actors[0].now_exp
end
unless $game_party.actors[1] == nil
@old_hp2 = $game_party.actors[1].hp
@old_sp2 = $game_party.actors[1].sp
@old_exp2 = $game_party.actors[1].now_exp
end
unless $game_party.actors[2] == nil
@old_hp3 = $game_party.actors[2].hp
@old_sp3 = $game_party.actors[2].sp
@old_exp3 = $game_party.actors[2].now_exp
end
unless $game_party.actors[3] == nil
@old_hp4 = $game_party.actors[3].hp
@old_sp4 = $game_party.actors[3].sp
@old_exp4 = $game_party.actors[3].now_exp
end

refresh
end

def refresh
self.contents.clear
for i in 0…$game_party.actors.size
actor = $game_party.actors[i]
x = 25 + i * 160
self.contents.font.size = 21
draw_actor_graphic(actor, x – 15, 445)
self.contents.font.color = normal_color
self.contents.draw_text(x – 25, 360, 100, 32, actor.name)
draw_slant_bar(x + 8, 396, actor.hp, actor.maxhp, width = 100, height = 6, bar_color = Color.new(150, 0, 0, 255), end_color = Color.new(155, 155, 60, 255))
draw_slant_bar(x + 8, 416, actor.sp, actor.maxsp, width = 100, height = 6, bar_color = Color.new(0, 0, 150, 255), end_color = Color.new(60, 155, 155, 255))
unless actor.level == 99
draw_slant_bar(x + 8, 436, actor.now_exp, actor.next_exp, width = 100, height = 6, bar_color = Color.new(0, 150, 0, 255), end_color = Color.new(60, 255, 60, 255))
else
draw_slant_bar(x + 8, 436, 1, 1, width = 100, height = 6, bar_color = Color.new(0, 150, 0, 255), end_color = Color.new(60, 255, 60, 255))
end
self.contents.font.size = 16
draw_actor_state(actor, x + 45, 360)
self.contents.font.color = normal_color
self.contents.font.bold = true
self.contents.font.color = actor.hp == 0 ? knockout_color : actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
self.contents.draw_text(x + 16, 382, 100, 32, “#{actor.hp}” + “/” + “#{actor.maxhp}”, 1)
self.contents.font.color = actor.sp == 0 ? crisis_color : actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
self.contents.draw_text(x + 16, 402, 100, 32, “#{actor.sp}” + “/” + “#{actor.maxsp}”, 1)
self.contents.font.color = system_color
self.contents.font.size = 20
self.contents.font.bold = false
self.contents.draw_text(x, 384, 50, 32, $data_system.words.hp)
self.contents.draw_text(x, 404, 50, 32, $data_system.words.sp)
self.contents.draw_text(x, 424, 50, 32, “Exp”)
end
end

def update
super
unless $game_party.actors[0] == nil
if @old_hp1 != $game_party.actors[0].hp or @old_sp1 != $game_party.actors[0].sp or @old_exp1 != $game_party.actors[0].now_exp
refresh
@old_hp1 = $game_party.actors[0].hp
@old_sp1 = $game_party.actors[0].sp
@old_exp1 = $game_party.actors[0].now_exp
end
end
unless $game_party.actors[1] == nil
if @old_hp2 != $game_party.actors[1].hp or @old_sp2 != $game_party.actors[1].sp or @old_exp2 != $game_party.actors[1].now_exp
refresh
@old_hp2 = $game_party.actors[1].hp
@old_sp2 = $game_party.actors[1].sp
@old_exp2 = $game_party.actors[1].now_exp
end
end
unless $game_party.actors[2] == nil
if @old_hp3 != $game_party.actors[2].hp or @old_sp3 != $game_party.actors[2].sp or @old_exp3 != $game_party.actors[2].now_exp
refresh
@old_hp3 = $game_party.actors[2].hp
@old_sp3 = $game_party.actors[2].sp
@old_exp3 = $game_party.actors[2].now_exp
end
end
unless $game_party.actors[3] == nil
if @old_hp4 != $game_party.actors[3].hp or @old_sp4 != $game_party.actors[3].sp or @old_exp4 != $game_party.actors[3].now_exp
refresh
@old_hp4 = $game_party.actors[3].hp
@old_sp4 = $game_party.actors[3].sp
@old_exp4 = $game_party.actors[3].now_exp
end
end

end
end

class Window_Base 0 ? @exp_list[@level+1] – @exp_list[@level] : 0
end
end


28 Responses to “HUD”


  1. 1 Anonymous
    January 5, 2008 at 1:32 am

    i get errors

  2. January 7, 2008 at 12:50 am

    What kind of errors? What does it say?

  3. 3 Anonymous
    January 25, 2008 at 8:42 pm

    Line 96 error for i in 0 $game_party.actors.size

  4. February 4, 2008 at 10:06 pm

    Is it possible to turn it on/off during in game?
    ~RMXP’s Reply
    Maybe with a little editing…..

  5. 5 TehN00bz
    April 13, 2008 at 8:41 pm

    Still an error in line 96…

  6. 6 A maddie which is also a saddie!
    May 22, 2008 at 6:19 pm

    I got an error on line 69. Also, fix the frigging intenting! I wager it might help to get past some of these errors you got (no offense, I’m not trying to hurt you ;))

  7. 7 man who is new in rpgxp
    October 29, 2008 at 5:02 pm

    line 96 error…
    what do i have to do?
    just delete?
    or do i have to change it???

  8. December 13, 2008 at 9:23 pm

    With the syntax errors, take all characters that are three dots in one space and make them actually three dots. Code doesn’t normally show properly with some document writers. … change to … (or three times . )
    Also, some double quotes are messed up. Replace “ and ” with ” (replace slanted quotes with straight quotes)

    Although, I still get an error on the third line from the bottom

    class Window_Base 0 ? @exp_list[@level+1] – @exp_list[@level] : 0

    the compiler claims that there is a syntax error in that line

  9. 9 Overlord
    May 9, 2009 at 11:37 am

    Lol (NOT!)
    got error in:

    self.contents = Bitmap.new(width – 32, height – 32)

  10. 10 Overlord
    May 9, 2009 at 11:40 am

    ok srry for double but fixed my prob: change the – after width and height into =.
    mayb on other lines this happens also

  11. 11 Overlord
    May 9, 2009 at 11:42 am

    darn now i got 1 in
    self.contents.font.color = actor.sp == 0 ? crisis_color : actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color

  12. 12 turnawayplz
    July 27, 2009 at 2:14 pm

    i fixed most myself, but now i cant fix the prob overlord has

    self.contents.font.color = actor.sp == 0 ? crisis_color : actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color

  13. 13 martin
    August 17, 2009 at 5:48 am

    eror in line 96, what i must dooo???

  14. 14 Night_Runner
    October 25, 2009 at 7:59 am

    If anyone is still interested, I’ve got it working, looks good 🙂

    http://www.4shared.com/file/143451335/c4f01322/Map_HUD.html

  15. 15 Jymaru
    March 10, 2010 at 11:29 am

    Broken link

  16. 16 DT3
    March 13, 2010 at 12:49 am

    Get error at line 162:
    self.contents.font.color = actor.sp == 0 ? crisis_color : actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
    Someway to fix this?

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